with (obj_vsflowey_shaker) instance_destroy(); shk = instance_create(0, 0, obj_vsflowey_shaker); shk.shakex = 8; shk.shakey = 8; if (h_mode == 0) { if (hit == 0) caster_play_l(lithit, 0.8, 0.75); if (hit == 3) caster_play_l(lithit2, 0.8, 0.65); if (hit == 5) caster_play_l(lithit, 0.9, 0.9); } if (h_mode == 1) { if (hit == 0) caster_play_l(lithit, 0.8, 0.6); if (hit == 1) caster_play_l(lithit2, 0.8, 0.65); if (hit == 2) caster_play_l(lithit, 0.8, 0.7); if (hit == 3) caster_play_l(lithit2, 0.8, 0.75); if (hit == 4) caster_play_l(lithit, 0.8, 0.8); } hit += 1;