alarm[1] = 1; repeat (2) { if (room == room_water_waterfall) instance_create((view_xview[0] - 40) + random(360), view_yview[0] - random(50) - 70, obj_normaldrop); if (room == room_water_waterfall2) instance_create(120 + random(60), view_yview[0] - random(240), obj_normaldrop); } if (room == room_water_waterfall4) { d = instance_create(random(340), view_yview[0] - random(50) - 90, obj_normaldrop); d.dont = 1; d = instance_create(random(180) + 340, view_yview[0] - random(50) - 130, obj_normaldrop); d.dont = 1; }