if (global.armor == 4 && armor_worn[0] == 0) { armor_worn[0] = 1; novel_armor = 1; } if (global.armor == 12 && armor_worn[1] == 0) { armor_worn[1] = 1; novel_armor = 1; } if (global.armor == 15 && armor_worn[2] == 0) { armor_worn[2] = 1; novel_armor = 1; } if (global.armor == 24 && armor_worn[3] == 0) { armor_worn[3] = 1; novel_armor = 1; } if (global.armor == 44 && armor_worn[4] == 0) { armor_worn[4] = 1; novel_armor = 1; } if (global.armor == 46 && armor_worn[5] == 0) { armor_worn[5] = 1; novel_armor = 1; } if (global.armor == 48 && armor_worn[6] == 0) { armor_worn[6] = 1; novel_armor = 1; } if (global.armor == 50 && armor_worn[7] == 0) { armor_worn[7] = 1; novel_armor = 1; } if (global.armor == 64 && armor_worn[8] == 0) { armor_worn[8] = 1; novel_armor = 1; }