scr_monstersetup(); image_speed = 0; part1 = 177; mypart1 = instance_create(x, y, part1); mypart1.pause = 0; with (mypart1) depth = 9; global.faceemotion = 13; alarm[9] = 8; hurtanim = 0; hurtsound = snd_vulkinhurt; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = 10; sha = 0; shb = 0; obj_heart.shot = 1; obj_heart.sprite_index = spr_heartyellow_flip; turns = 0; i = 0; repeat (99) { global.failure[i] = 0; i += 1; } global.specialdam[0] = 0; global.specialdam[1] = 0; global.specialdam[2] = 0; mercyno = 0; talkt = 0; saved = 0; st = instance_create(x + 30, y + 35, obj_strangetangle); with (st) depth = 8; ht = 100; wd = 150;