scr_monstersetup(); image_speed = 0; global.faceemotion = 15; part1 = 1685; mypart1 = instance_create(x, y, part1); with (part1) depth = 16; mypart1.pause = 0; alarm[9] = 8; hurtanim = 0; hurtsound = snd_vulkinhurt; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = -999999; sha = 0; shb = 0; turns = 0; mercyno = 0; talkt = 0; saved = 0; totalmercy = 0; turnoff = 0; turns = 0; turnoff = 0; dont = 0; ttttt = 0; st = instance_create(x + 66, y - 30, obj_strangetangle); ht = 160; wd = 150;