scr_monstersetup(); image_speed = 0; part1 = 275; alarm[10] = 2; global.faceemotion = 10; mypart1 = instance_create(x, y, part1); mypart1.depth = 15; mypart1.noanim = 1; mypart1.spearalpha = 0; mypart1.goof = 0; with (mypart1) pause = 0; with (obj_battlebg) instance_destroy(); alarm[9] = 8; hurtanim = 0; hurtsound = snd_vulkinhurt; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = -999999; sha = 0; shb = 0; lesson = 15; if (obj_heart.sprite_index == spr_heart) { obj_heart.sprite_index = spr_heartgreen; obj_heart.movement = 3; green = 0; } darkify = 0; greenlock = 0; rating = 12; hitno = 0; berserk = 0; turns = 0; mercyno = 0; talkt = 0; saved = 0; st = instance_create(x + 20, y - 30, obj_strangetangle); with (st) depth = 14; ht = 200; wd = 100;