if (bonk == 1) { hspeed = 0; vspeed = 0; bonk = 0; } else { if (obj_time.left) hspeed -= ((0.6 / size) + 0.05); if (obj_time.up) vspeed -= ((0.6 / size) + 0.05); if (obj_time.right) hspeed += ((0.6 / size) + 0.05); if (obj_time.down) vspeed += ((0.6 / size) + 0.05); } other.x = other.xprevious; other.y = other.yprevious;