depth = 50000 - ((y * 10) + (sprite_height * 4)); xchange = abs(hspeed); ychange = abs(vspeed); tchange = xchange + ychange; if (size < 10) size += (tchange / ((size * 10) + 20)); angle += ((tchange * 30) / (size * 10)); image_xscale = size; image_yscale = size;