if (falling != 5) { obj_readable_room2.read = 0; snd_play(snd_dumbvictory); iceflag = instance_create(obj_golfhole.x, obj_golfhole.y - 30, obj_iceflag); iceflag.y += 40; if (rolltime > 180) iceflag.image_index = 1; if (rolltime > 240) iceflag.image_index = 2; if (rolltime > 330) iceflag.image_index = 3; if (rolltime > 450) iceflag.image_index = 4; if (rolltime > 600) iceflag.image_index = 5; if (size < 0.6) iceflag.image_index = 6; falling = 5; } friction = 1; if (size > 0.3) size -= 0.1;