if (falling == 0) { if (bonk == 1) { hspeed = 0; vspeed = 0; bonk = 0; } else if (alarm[2] < 1) { xxx = (other.bbox_left + other.bbox_right) / 2; yyy = (other.bbox_top + other.bbox_bottom) / 2; direction = point_direction(x, y, xxx, yyy); speed = 4; speed += ((1 / size) + 0.1); hspeed = -hspeed; vspeed = -vspeed; shrinko = 30; alarm[2] = 15; } t = 1; } timeincrease = 1;