while (angle < 360) { iii = instance_create(x, y, bullettype); if (instance_exists(iii)) { iii.angleadd = angleadd; iii.angle = angle; iii.dmg = global.monsteratk[myself]; } x += lengthdir_x(radius, angle); y += lengthdir_y(radius, angle); angle += angleadd; } instance_destroy();