faketime -= 1; ok = 0; if (col <= 0 && global.interact != 1) ok = 1; if (faketime > 0 && global.interact != 1) ok = 1; if (ok == 1) { faketime = -1; snd_play(snd_noise); obj_bouncetileparent.goldshift = 1; if (instance_exists(obj_rblock)) obj_rblock.goldshift = 1; image_index = 1; if (on == 0) on = 1; else on = 0; } col = 3;