myinteract = 3; global.msc = 0; global.typer = 17; global.facechoice = 3; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_sans_interactable1_68"); global.msg[1] = scr_gettext("obj_sans_interactable1_69"); if (talkedto > 0) { if (talkedto == 1) { global.msg[0] = scr_gettext("obj_sans_interactable1_74"); global.msg[1] = scr_gettext("obj_sans_interactable1_75"); } if (talkedto == 2) global.msg[0] = scr_gettext("obj_sans_interactable1_79"); } if (scr_murderlv() >= 2) global.msg[0] = scr_gettext("obj_sans_interactable1_85"); mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;