x = 320; a_type = 0; drawborder = 0; global.faceemotion = 4; global.flag[20] = 0; sweat = 0; pause = 0; bounce = 0; siner = 0; yoff = 0; xoff = 0; legx = 0; legy = 0; deadtest = 0; repeater = 0; movearm = 0; arm_i = 0; heady = 0; headx = 0; aspeed = 1; facetype = 0; f_i = 0; hell = 0; fac = 0; lac = 0; mk_c = 0; intensity = 15; smasher = 0; smashtime = 4; smashcon = 0; smashlv = 2; smashamt = 0; smashmax = 8; prevsmash = -1; test_timer = 0; test_timer_on = 0; dodge = 0; death_c = 0; death_t = 0; asleep = 0; asleep_timer = 0; sleep_c = 0; sleep_t = 0; km_t = 0; prevhp = global.hp; damageturn = 0; inv_check = 0; inv_timer = 0; global.damagetimer = -1; do_room_goto = false;