myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_sansdoor_98"); if (global.flag[497] >= 1) { global.msg[0] = scr_gettext("obj_sansdoor_102"); con = 4; } mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;