shadow = 1; alarm[0] = 12; if (level == 2) alarm[0] = 3; if (level == 3) alarm[0] = 3; caster_pause(global.batmusic); with (obj_bonestab) instance_destroy(); with (obj_sans_shaker) instance_destroy(); with (obj_bonewall_normal) instance_destroy(); with (obj_bonewall) instance_destroy(); with (obj_boneplat) instance_destroy(); with (obj_sans_bonebul) instance_destroy(); with (obj_gasterblaster) instance_destroy(); if (shadow_num >= shadow_max) global.border = 0; snd_play(snd_noise); with (obj_borderparent) visible = false;