if (room == room_fire_shootguy_1) { idealammo = 2; if (active == 1) alarm[5] = 1; gridl = 120; gridr = 180; gridu = 60; gridd = 120; instance_create(140, 60, obj_blackbox_o); instance_create(140, 100, obj_blackbox_o); } if (room == room_fire_shootguy_2) { idealammo = 2; if (active == 1) alarm[5] = 1; gridl = 120; gridr = 200; gridu = 40; gridd = 120; instance_create(120, 60, obj_blackbox_o); instance_create(140, 60, obj_blackbox_o); instance_create(140, 100, obj_blackbox_o); instance_create(160, 60, obj_blackbox_o); instance_create(160, 80, obj_blackbox_o); instance_create(160, 100, obj_blackbox_o); } if (room == room_fire_shootguy_3) { idealammo = 1; if (active == 1) alarm[5] = 1; gridl = 120; gridr = 220; gridu = 40; gridd = 120; instance_create(180, 40, obj_blackbox_o); instance_create(180, 60, obj_blackbox_o); instance_create(180, 80, obj_blackbox_o); instance_create(180, 100, obj_blackbox_o); } if (room == room_fire_shootguy_4) { idealammo = 1; if (active == 1) alarm[5] = 1; gridl = 120; gridr = 220; gridu = 20; gridd = 120; instance_create(180, 20, obj_blackbox_o); instance_create(140, 40, obj_blackbox_o); instance_create(160, 60, obj_blackbox_o); instance_create(200, 60, obj_blackbox_o); instance_create(140, 80, obj_blackbox_o); instance_create(180, 80, obj_blackbox_o); } if (room == room_fire_shootguy_5) { idealammo = 2; if (active == 1) alarm[5] = 1; gridl = 120; gridr = 220; gridu = 20; gridd = 120; instance_create(160, 40, obj_blackbox_o); instance_create(160, 80, obj_blackbox_o); instance_create(140, 60, obj_blackbox_o); instance_create(160, 60, obj_blackbox_o); instance_create(180, 60, obj_blackbox_o); instance_create(200, 60, obj_blackbox_o); } if (win > 0) { with (obj_blackbox_o) instance_destroy(); with (obj_targetguy) instance_destroy(); }