buffer = 0; ammo = 0; moved = 0; gridl = 120; gridr = 180; gridu = 60; gridd = 120; active = 0; myinteract = 0; snd = 0; win = 0; wincon = 0; wintimer = 0; idealammo = 0; restart = 0; rstype = 0; if (room == room_fire_shootguy_1 && global.flag[375] == 1) win = 1; if (room == room_fire_shootguy_2 && global.flag[374] == 1) win = 1; if (room == room_fire_shootguy_3 && global.flag[399] == 1) win = 1; if (room == room_fire_shootguy_4 && global.flag[400] == 1) win = 1; if (room == room_fire_shootguy_5 && global.flag[418] == 1) win = 1; if (room == room_fire_shootguy_3) { gridu = 40; gridl = 120; gridr = 220; gridd = 120; } if (room == room_fire_shootguy_4) { gridu = 20; gridl = 120; gridr = 220; gridd = 120; } alarm[1] = 1;