draw_sprite(spr_shop2_bg, 0, 0, 0); draw_sprite(spr_shopkeeper2_arm, 0, (xstart - 30) + armx, ystart + 24 + (armx / 2)); draw_sprite(spr_shopkeeper2_body, 0, xstart + 16, ystart + 40); draw_sprite(spr_shopkeeper2_mouthbottom, 0, xstart + 12, ystart + 31); draw_sprite(spr_shopkeeper2_mouthtop, 0, x, y); draw_sprite(spr_shopkeeper2_eyes, global.faceemotion, x, y + 15);