armexp = 0; arm = 0; idealarmx1 = x; idealarmy1 = 120; armx1 = x + 40; armsiner1 = 0; army1 = 100; idealarmx2 = x + 22; idealarmy2 = 105; armsiner2 = 0; army2 = 100; armx2 = x + 22; xadjust = 5; yadjust = 10; xx = 0; yy = 0; bxx = 0; byy = 0; face = 0; banim = 0;