image_speed = 0; if (room == room_shop1) x = obj_shop1.shx + 27; else instance_destroy(); y = 50; global.faceemotion = 0; an = 0; facespr[0] = spr_shopkeeper1_face0; facespr[1] = spr_shopkeeper1_face1; facespr[2] = spr_shopkeeper1_face2; facespr[3] = spr_shopkeeper1_face3; facespr[4] = spr_shopkeeper1_face4; facespr[5] = spr_shopkeeper1_face5; facespr[6] = spr_shopkeeper1_face6; if (scr_murderlv() >= 7) instance_destroy();