if (global.faceemotion == 0) draw_sprite(sprite_index, image_index, x, y); if (global.faceemotion > 0) { xx = obj_shop1.shx + 20; yy = 36; if (global.faceemotion > 6) global.faceemotion = 6; draw_sprite(facespr[global.faceemotion], image_index, xx, yy); }