side = choose(0, 1); if (side == 0) { y = global.idealborder[2] - sprite_height - 5; vspeed = 9 + random(0.5); } if (side == 1) { vspeed = -9 - random(0.5); y = global.idealborder[3] + 5; } hspeed = random(0.5) * choose(1, -1);