if (frozen == 0) siner += 1; growth = 1 + (cos(siner / 5) * 0.01); ssx = sin(siner / 3) * 2 * image_xscale; ssy = cos(siner / 3) * 2; if (frozen != 0) image_speed = 1; if (frozen == 0) image_speed = 3; draw_sprite_ext(sprite_index, image_index, x - ssx, y + ssy, image_xscale, growth, 0, image_blend, 1);