image_speed = 0.5 - (global.stretch / 4); image_xscale = (global.stretch * 2) - 0.5; image_yscale = (global.stretch * 2) - 0.5; x -= ((image_xscale - 1) * (sprite_width / 2)); y -= ((image_yscale - 1) * (sprite_height / 2)); snd_play(snd_laz); if (image_speed == 0) image_speed = 0.1; global.damagetimer = ((1 / image_speed) * image_number) + 3;