myinteract = 3; global.msc = 514; if (room == room_fire_spidershop) global.msc = 746; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; if (room == room_water_blookhouse) { global.msc = 0; global.msg[0] = scr_gettext("obj_smallweb_64"); global.msg[1] = scr_gettext("obj_smallweb_65"); } else { instance_create(0, 0, obj_golddisplay); } mydialoguer = instance_create(0, 0, obj_dialoguer);