with (obj_battlebg) instance_destroy(); scr_monstersetup(); image_speed = 0; part1 = 552; mypart1 = instance_create(x, y, part1); alarm[9] = 8; hurtanim = 0; hurtsound = snd_vulkinhurt; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = -900; sha = 0; shb = 0; pitch = 0.5; alarm[0] = 160; siner = 0; sinepitcher = 1; xlaugh = 0; xheckle = 0; joke = 0; ht = 200; wd = 200;