dsprite = spr_sans_d; usprite = spr_sans_u; lsprite = spr_sans_l; rsprite = spr_sans_r; dtsprite = spr_sans_d; utsprite = spr_sans_u; ltsprite = spr_sans_l; rtsprite = spr_sans_r; myinteract = 0; facing = 0; direction = 270; talkedto = 0; image_speed = 0; if (scr_enemynpc1() != 1) instance_destroy(); if (global.flag[7] == 1) { instance_create(x + 40, y - 8, obj_npc_room); instance_create(x + 100, y, obj_snowdrakedad); }