if (mypart1.pause != 1) { dmgwriter = instance_create(x, y - 24, obj_dmgwriter); if (takedamage > 0) takedamage = 100; global.damage = takedamage; with (dmgwriter) dmg = global.damage; mypart1.pause = 1; osh = instance_create(0, 0, obj_objshake); osh.obj = mypart1; snd_play(snd_damage); alarm[8] = 11; } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2;