sprite_index = global.monstersprite; image_alpha = 0.5; snd_stop(snd_vaporized); snd_play(snd_vaporized); for (n = 0; n < 14; n += 1) { j = instance_create((random(sprite_width / 2) + (sprite_width / 4) + x) - 8, (random(sprite_height / 2) + (sprite_width / 4) + y) - 8, obj_dustcloud); j.rightside = ((8 + j.x) - x) / (sprite_width / 2); j.topside = ((8 + j.y) - y) / (sprite_height / 2); }