alarm[3] = tums; instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); instance_create(0, 0, obj_speartile); g = instance_create(0, 0, obj_speartile); g.duty = 1; if (tums > 35) tums -= 0.75; if (tums <= 35 && tums > 28) tums -= 0.25; if (tums > 15 && tums <= 28) tums -= 0.5; snd_play(snd_spearappear); if (tums <= 15) { snd_play(snd_squeak); if (room == room_water_undynebridge) global.flag[285] = 1; }