global.goldreward[myself] = 100 + round(global.flag[382] / 2); if (global.goldreward[myself] >= 999) global.goldreward[myself] = 999; global.flag[59] += round(global.flag[382] / 2); with (mypart1) instance_destroy(); caster_stop(global.batmusic); global.flag[27] = 1; scr_monsterdefeat(); global.monster[0] = 0; instance_destroy();