scr_depth(0, 0, 0, 0, 0); if (myinteract > 0) { sprite_index = spr_muffet_buysell; if (instance_exists(OBJ_WRITER)) { if (OBJ_WRITER.halt == 0) image_speed = 0.1; } } else { sprite_index = spr_muffet_overworld; image_index = 0; image_speed = 0; }