obj_spinbullet_huge.centerx = centerx; obj_spinbullet_huge.centery = centery; with (obj_spinbullet_huge) { sprite_index = spr_spinbullet_cheat; move_towards_point(centerx, centery, -1.2); gravity_direction = point_direction(x, y, centerx, centery); gravity = 0.015; }