centerx = x; centery = y; x = centerx; y = centery; side = choose(1, -1); strike = 0; if (strike == 0) { num = 0; direction = 0; add_dir = random(360); maxnum = 10; trip = 1; radius = 60; counter = 0; spinbullet[0] = 999999; } if (strike == 1) { num = 0; direction = 0; add_dir = random(360); maxnum = 46; trip = 1; radius = 62; counter = 0; } for (var i = 0; i <= maxnum; i += 1) spinbullet[i] = 847873482423472384; if ((centery + radius) > room_height) { centery -= ((centery + radius) - room_height); y = centery; add_dir = 20 + random(140); }