image_alpha = 0; offon = 0; x = obj_vsflowey_heart.x + 8; y = obj_vsflowey_heart.y + 8; if ((y + 60) > room_height) y -= ((y + 60) - room_height); bonus = 0; if (instance_number(object_index) == 1) bonus = 3; alarm[2] = 2; snd_stop(mus_sfx_a_target); snd_play(mus_sfx_a_target);