if (frame == 0) { with (obj_asgore_lastcutscene) specbullet = instance_create(obj_spinbullet_lastgen.x, obj_spinbullet_lastgen.y, obj_spinbullet_last); } if (frame > 0) instance_create(x, y, obj_spinbullet_last); frame += 1; direction -= 10; snd_play(snd_chug);