ang = i * 18; xx = lengthdir_x(radius, ang); yy = lengthdir_y(radius, ang); instance_create(xx + x, yy + y, obj_spinbullet_friendscene); snd_play(snd_chug); i += 1; if (i < 20) { alarm[1] = 1; if (spec == 2) alarm[1] = 2; }