if (spec == 3 || spec == 5) { bone = instance_create(x + 50, y - 50, obj_friendprotector); bone.sprite_index = spr_bonesaver; if (spec == 5) bone.sprite_index = spr_firesaver; instance_destroy(); } if (spec == 4 || spec == 6) { spear = instance_create(x - 70, y - 50, obj_friendprotector); spear.sprite_index = spr_spearsaver; if (spec == 6) spear.sprite_index = spr_litsaver; instance_destroy(); }