obj_spinbullet_friendscene.targetx = targetx; obj_spinbullet_friendscene.targety = targety; if (spec == 0) { with (obj_spinbullet_friendscene) move_towards_point(targetx, targety, 15); instance_destroy(); } if (spec == 2) { with (obj_spinbullet_friendscene) move_towards_point(targetx, targety, 0.8); alarm[0] = 90; }