vol = caster_get_volume(global.currentsong); caster_set_volume(global.currentsong, vol / 2); xbound = x; xbound2 = x + 320; ybound = y; ybound2 = y + 240; st = instance_create(x, y, obj_npc_marker); st.visible = true; st.depth = -10; st.sprite_index = spr_starpattern; st.image_speed = 0.2; if (room == room_water11) sprite_index = spr_starcheckeredit2; buffer = 0; alarm[0] = 2; image_speed = 0.1; sprite_index = scr_getsprite(sprite_index); dest = 0; dest_timer = 0;