global.interact = 1; if (obj_time.left) x -= 4; if (obj_time.right) x += 4; if (obj_time.up) y -= 4; if (obj_time.down) y += 4; if (bbox_left < xbound) x = xprevious; if (bbox_right > xbound2) x = xprevious; if (bbox_bottom > ybound2) y = yprevious; if (bbox_top < ybound) y = yprevious; if (buffer == 1) { if (control_check_pressed(0) == 1 || control_check_pressed(1) == 1) dest = 1; } if (dest == 1) dest_timer += 1; if (dest_timer >= 2) instance_destroy();