if (broken == 0 && global.flag[275] == 0) { broken = 1; image_index = 1; global.flag[47] = 2; if (global.flag[275] < 1) global.flag[275] = 1; caster_set_panning(snap, -0.8); caster_play(snap, 1, 0.9); alarm[2] = 80; }