if (flowey == 1) { scr_textskip(); draw_sprite_ext(spr_floweynice, 0, (floweyx + random(shake)) - random(shake), (floweyy + random(shake)) - random(shake), 2, 2, 0, c_white, image_alpha); draw_sprite_ext(spr_floweyface_l3, global.faceemotion, (floweyx + random(shake)) - random(shake), (floweyy + random(shake)) - random(shake), 2, 2, 0, c_white, image_alpha); }