image_xscale = 2; image_yscale = 2; image_speed = 0; y = (global.idealborder[3] - sprite_height) + 15; x = (global.idealborder[1] - sprite_width) + 19; walking = 0; shake = 2; nowy = y; nowx = x; alarm[5] = 30; trueindex = 5; active = 0; atimer = 0; dmg = 9;