if (global.phasing == 1) { global.interact = 4; global.facing += 1; with (obj_solidparent) solid = 0; with (obj_readablesolid) solid = 0; obj_mainchara.vspeed = 5; obj_mainchara.image_alpha = 0.5; if (global.facing > 3) global.facing = 0; alarm[1] = 4; }