on = 0; myinteract = 0; if (room == room_fire8 && global.flag[374] == 1) event_user(0); if (room == room_fire9 && global.flag[375] == 1) event_user(0); if (room == room_fire_core_warrior && global.flag[419] == 1) event_user(0); if (room == room_fire_core_warrior) depth = 700000;