if (global.weapon == 3) instance_create(x - 16, y, obj_targetchoice); if (global.weapon == 13 || global.weapon == 45 || global.weapon == 51 || global.weapon == 52) { r = round(random(1)); if (r == 0) instance_create(x - 16, y, obj_targetchoice); if (r == 1) instance_create(x + 570, y, obj_targetchoice); } if (global.weapon == 14 || global.weapon == 47) { r = round(random(1)); if (r == 0) instance_create(x - 16, y, obj_targetchoicefist); if (r == 1) instance_create(x + 570, y, obj_targetchoicefist); }