draw_set_color(c_white); xadd = sin(siner / 4) * 4; yadd = cos(siner / 4) * 4; ossafe_fill_rectangle(x + xadd, (obj_maintem.y + obj_maintem.sprite_height) - 8, x + 4 + xadd, y + height + yadd); if (collision_rectangle(x + xadd, (obj_maintem.y + obj_maintem.sprite_height) - 8, x + 4 + xadd, y + height + yadd, obj_heart, 0, 1)) event_user(2); draw_sprite(spr_temfoot, 0, (x + xadd) - 5, y + height + yadd);