if (control == 1) { if (obj_time.right) hspeed += 0.2; if (obj_time.left) hspeed -= 0.2; if (obj_time.down && height > 4) { height -= 1; y += 1; } if (obj_time.up) { height += 1; y -= 1; } } siner -= hspeed; if (global.turntimer < 1) instance_destroy();